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February 5, 2013
16:41 EDTTTWOTake-Two says Q3 revenue from digitally delivered content grew 244%
The strongest contributors to net revenue in the third quarter were the release of NBA 2K13, continuing sales of Borderlands 2, the release of XCOM: Enemy Unknown, and catalog sales led by Grand Theft Auto IV and Red Dead Redemption. Catalog sales accounted for 22% of Non-GAAP net revenue. Revenue from digitally delivered content grew 244% year-over-year and accounted for 23% of Non-GAAP net revenue, driven by offerings for the Borderlands franchise particularly digital sales of Borderlands 2 and its add-on content, XCOM: Enemy Unknown, the Grand Theft Auto franchise, and NBA 2K13.
News For TTWO From The Last 14 Days
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November 23, 2014
17:11 EDTTTWOTake profits in Take-Two, Barron's says
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November 21, 2014
14:08 EDTTTWOHacker group releases login info for three gaming networks, CNet says
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November 14, 2014
09:05 EDTTTWONPD says U.S. video game sales down 27% in October, Bloomberg reports
U.S. retail sales of video-game hardware and software in October were nearly flat compared to the same month of last year at $790.7M, according to NPD Group, which noted that game sales fell 27% and hardware sales increased 59%, reported Bloomberg. Publicly traded companies in the space include Activision Blizzard (ATVI), Electronic Arts (EA), GameStop (GME) and Take-Two (TTWO). Game console makers include Microsoft (MSFT), Sony (SNE) and Nintendo (NTDOY). Reference Link
05:52 EDTTTWOOctober NPD video game software sales fell 27%, says Piper Jaffray
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